Technical Artist
🎮 We are Opus Major, a Paris-based game studio building a a cross-platform large scale multiplayer game based on a strong universe where music is the magic of the world.
Our mission is to make the world Jam Together 🎶
We believe games and music can amplify social bounds. Our first Opus is the child of these two social amplifiers.
We’re a small team of 30 Jammers with big ambitions: we care about craft, iterate fast, and build systems meant to scale, not just technically, but also creatively.
To support our next milestones, we’re looking for an SRE / DevOps Engineer to help us build strong production foundations: reliability, deployment quality, observability, and infrastructure automation 🚀
Feel free to apply even if you have a doubt about the aforementioned skills!
Why this role matters?
As a Technical Artist, you will play a key role in visual quality, production scalability and artistic iteration speed depend on it.
In the next months, you will help us push the visual identity of the project, improve our art pipelines and build scalable workflows for a large multiplayer production.
You will work closely with designers, engineers, artists, and production to build memorable gameplay experiences and contribute to shaping the future of our game.
This is an opportunity to join a growing team at an early stage and have a meaningful impact on the project.
Your future responsibilities and scope as a Technical Artist at Opus 🎮
Create and maintain shaders in Unreal Engine 5 (surface, decals, post-process, landscape-related shaders, etc.)
Optimize shaders and rendering workflows to ensure scalability and performance across platforms
Develop and improve Tech Art pipelines and tools through scripting in Unreal Engine or DCCs such as Blender
Collaborate in a transversal manner with multiple disciplines on topics such as PCG, character setup, VFX pipeline support, and asset workflows
Support asset integration and improve iteration speed for artists inside Unreal Engine
Contribute to the artistic vision of the project, especially on environmental rendering and visual consistency
Prototype and experiment with new visual techniques and workflows
What success looks like (your first 3 months) 🚀
You shipped production-ready shaders and contributed to improving the visual quality of the game
You identified and improved bottlenecks in the art pipeline through tooling or workflow improvements
You collaborated efficiently with artists and engineers to solve production challenges
You became a reliable bridge between visual ambitions and technical constraints
The profile we are looking for at Opus 👾
Required skills (must have)
Good understanding of real-time rendering and game asset pipelines
Experience creating materials and shaders in Unreal Engine 5
Shader programming knowledge (HLSL)
Understanding of shader optimization and performance constraints
Basic 3D art skills (modeling, UVs, vertex colors, rigging fundamentals, etc.)
Familiarity with Animation Blueprints and Blueprint scripting
Basics of scripting and tool development (BP, Python or similar)
Experience integrating assets into Unreal Engine
Comfortable collaborating across multiple disciplines
What we value (Mindset / softskills)
Strong problem-solving mindset
Curiosity for both artistic and technical topics
Comfortable navigating ambiguity and prototyping solutions
Pragmatic and production-oriented approach
Proactive communication and collaboration
Passion for craft, iteration and continuous improvement
Experience
You have worked on a large 3D game in a studio context.
Nice to have (but not required) 🍒
You use Blender regularly
You love drawing or have a strong artistic sensitivity
Experience with procedural workflows or PCG systems
Experience with other engines (Unity, proprietary engines, etc.)
Knowledge of low-level programming languages (C++, C, Rust, etc.)
Familiarity with online multiplayer constraints
Understanding of basic Newtonian mechanics
UI/UX sens
Experience in gaming / multiplayer services
Bonus: you’re excited about games and interactive music experiences.
🚀 Why join Opus Major?
Small team, high impact
A team of passionate Jammers from different backgrounds, sharing a common goal: Make the world jam 🥁
Build infrastructure for a product where tech and creativity collide
Strong ownership, lots of autonomy
Early-stage environment where pragmatism, prioritization, and hands-on execution matter more than perfect specs or rigid processes
You’ll shape the foundations of a game meant to scale globally
📍 Location & Remote policy
Location: Paris (France)
We value regular in-person collaboration especially in our early-stage environment and for our studio where collaboration, fast iteration, and shared context matter a lot, that is why we are an office-first company.
Remote arrangements (only in France) can be considered for this role on a case-by-case basis, depending on seniority, autonomy, and team fit.
How do we hire at Opus Major?
Intro call with our HR (culture, role expectations, context)
Technical interview with the Hiring Manager
Home assignment (Technical test)
Meet the team for the Culture & Team fit (collaboration & communication)
Final round with Founders check
- Département
- Art Team
- Locations
- Paris